You must upload a black and white image mask of the map you wish to add walls to. The floor should be solid white, while the walls should be solid black. After you have uploaded your image and tweaked your wall settings, click 'Generate Walls' to create the walls (this can take some time). Once it's done generating, the preview image should show your image mask with coloured lines overlaid on it to represent the walls.
You can select a polygon index to change certain things about each wall polygon individually, like the wall type or whether the polygon is closed or open. Or you can edit them all at once.
Once you're satisfied with your walls, click 'Download' to download the occluder definitions xml file.
Certain settings like Wall Contraction, Inaccuracy, and Pixel Offset don't update in real-time and require the walls to be regenerated manually to take effect.
Image Settings
The wall contraction/expansion amount in pixels (positive is contraction, negative is expansion).
How accurately the curve fits to the image. The lower it is, the more accurate the walls will be but also the more points there will be. A "curve resolution" of sorts. Toggles between the origin of the image record being in the center of the image or the top left corner of the image. Top left is usually used for older FGU images. Toggles if the selected polygons are closed.
Sets the wall type of the selected polygons.
Walls Preview
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How thick the line is in the preview.Toggles if points are drawn on the edges of the selected polygons.